.play long game
Day 42 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/07/2023 - Last Updated: 12/03/2023 - chasing light v2
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Dynamoexplode Dynamoexplode
No day-to-day abilities.
12:02:03
83200
Sideslip [ 0 / 32400 ] Sidewinder [ 0 / 81000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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The Gungeon master The Gungeon master
Luck on attacks is -14% to +29%.
18:05:26
23800
Overclock [ 35750 / 43200 ] System Crash [ 35750 / 100800 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
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AdvancedBananas AdvancedBananas
Units gain +30% attack, but lose -20% defense.
15:21:01
42600
Knuckleduster [ 37800 / 37800 ] Haymaker [ 75600 / 75600 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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UrBooksROverdue UrBooksROverdue
Luck on attacks is -9% to +24%.
09:12:25
8500
Brute Force [ 27000 / 27000 ] Barbaric Blow [ 54000 / 54000 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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ZeroGyoro ZeroGyoro
Luck on attacks is -14% to +29%.
06:15:09
25000
Overclock [ 13550 / 27000 ] System Crash [ 13550 / 63000 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
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    Units in vision only
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Resmae Resmae
Luck on attacks is -9% to +24%.
28:00:27
92600
Brute Force [ 32400 / 32400 ] Barbaric Blow [ 64800 / 64800 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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    Units in vision only
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AceVanCleef AceVanCleef
No day-to-day abilities.
20:00:27
24600
Sideslip [ 28800 / 28800 ] Sidewinder [ 63350 / 72000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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zielinskigr zielinskigr
No day-to-day abilities.
01:21:31
2000
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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anon35 anon35
Units (even air units) gain +10% attack power on plains.
18:15:31
15000
Beat Down [ 3000 / 27000 ] Block Rock [ 3000 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Ajorably Ajorably
Units (even air units) gain +10% attack power on plains.
38:23:52
6800
Beat Down [ 10000 / 43200 ] Block Rock [ 10000 / 86400 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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dandori dandori
Luck on attacks is -9% to +24%.
00:00:00
98700
Brute Force [ 59400 / 59400 ] Barbaric Blow [ 118800 / 118800 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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foxus5000 foxus5000
Units (even air units) gain +10% attack power on plains.
08:12:48
15000
Beat Down [ 4200 / 27000 ] Block Rock [ 4200 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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CapReddy CapReddy
No day-to-day abilities.
14:04:59
25500
Sideslip [ 50 / 25200 ] Sidewinder [ 50 / 63000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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