Day 5 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/19/2023 - Last Updated: 10/04/2023 - 2v4 Revenge of the Dark Fortress
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
1010101010
Units gain +30% attack, but lose -20% defense.
21:19:27
341600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Knuckleduster [ 32400 / 32400 ] Haymaker [ 64800 / 64800 ]
originalrims
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
19:14:30
800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Max Force [ 25450 / 37800 ] Max Blast [ 25450 / 75600 ]
quacktagon
No day-to-day abilities.
19:11:33
93800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 64800 / 64800 ]
kingkelp
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
20:05:15
135100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Enhanced Vision [ 0 / 37800 ] Counter Break [ 0 / 63000 ]
Grond
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
18:06:02
960000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Meteor Strike [ 55200 / 75600 ] Meteor Strike II [ 55200 / 126000 ]
Xirema
Units (even air units) gain +10% attack power on roads.
00:00:00
1232600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Forced March [ 0 / 48600 ] Trail of Woe [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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