.play long game
Day 22 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/09/2023 - Last Updated: 11/12/2023 - .chasing light v2
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Arzerial
Units gain +30% attack, but lose -20% defense.
02:21:49
660000
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    Units in vision only
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Knuckleduster [ 700 / 27000 ] Haymaker [ 700 / 54000 ]
doggyart
Units gain +30% attack, but lose -20% defense.
01:00:00
528500
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Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
floragreene
No day-to-day abilities.
13:14:07
1090550
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Sideslip [ 25200 / 25200 ] Sidewinder [ 63000 / 63000 ]
timm_tim
Units (even air units) gain +10% attack power on plains.
00:00:00
869000
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Beat Down [ 43200 / 43200 ] Block Rock [ 86400 / 86400 ]
kanighits
No day-to-day abilities.
07:08:39
805800
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POWER
Juniotar
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
15:21:21
1220400
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SUPER
qilintime
No day-to-day abilities.
09:05:36
475400
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Sideslip [ 18000 / 18000 ] Sidewinder [ 45000 / 45000 ]
UrBooksROverdue
Luck on attacks is -9% to +24%.
01:00:00
526500
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Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
hisbabygirl9394
Units (even air units) gain +10% attack power on plains.
11:08:21
1203900
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  • 0
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Beat Down [ 43200 / 43200 ] Block Rock [ 86400 / 86400 ]
Idkwords666
Units gain +30% attack, but lose -20% defense.
01:00:00
528500
  • 0
    Units in vision only
  • 0
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Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
Coolcalm
Units (even air units) gain +10% attack power on plains.
02:16:39
580500
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Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Lockwood
Units gain +30% attack, but lose -20% defense.
09:09:11
1430550
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Knuckleduster [ 32000 / 43200 ] Haymaker [ 32000 / 86400 ]
Benchwarmer
Units (even air units) gain +10% attack power on plains.
10:03:08
870800
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Beat Down [ 59400 / 59400 ] Block Rock [ 118800 / 118800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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