13p (Fog/FFA) 9/9/23 H
Day 58 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/11/2023 - Last Updated: 04/15/2024 - .chasing light v2
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Dynamoexplode
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:13:24
20500
  • 0
    Units in vision only
  • 0
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    0/?
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Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
BestMike
No day-to-day abilities.
26:11:12
23200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Hyper Repair [ 38300 / 48600 ] Hyper Upgrade [ 38300 / 97200 ]
MuffinTheRedPoodle
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:08:24
29500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Double Time [ 0 / 43200 ] Victory March [ 0 / 115200 ]
mechshaq
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
12:10:53
500
  • 0
    Units in vision only
  • 0
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SUPER
Ajorably
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
19:01:24
13900
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    Units in vision only
  • 0
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Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 54000 ]
Yandere Roon
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
04:15:01
5000
  • 0
    Units in vision only
  • 0
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    0/?
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Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
Vault94
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
28:19:36
19600
  • 0
    Units in vision only
  • 0
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    0/?
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SUPER
TheManWithBeans
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
39:03:46
28000
  • 0
    Units in vision only
  • 0
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    0/?
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Double Time [ 54000 / 54000 ] Victory March [ 144000 / 144000 ]
andrewthomas
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
88700
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    Units in vision only
  • 0
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    0/?
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Terrain Tactics [ 0 / 108000 ] Prime Tactics [ 0 / 189000 ]
lovely_night
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18:21:00
16600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
JIPS
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
42:13:01
12200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Double Time [ 54000 / 54000 ] Victory March [ 137750 / 144000 ]
Joey.Buttafuoco
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
23:18:20
21500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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SUPER
qilintime
No day-to-day abilities.
14:11:47
15000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Hyper Repair [ 14050 / 27000 ] Hyper Upgrade [ 14050 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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