teams
Day 38 - Turn: 00d 00h 00m - Total: 50d 00h 23m
Game Started: 09/12/2023 - Last Updated: 10/29/2024 - Why Can't We Be Friends?
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
rmac
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
50:00:22
10261600
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Player team
Urban Blight [ 4350 / 81000 ] High Society [ 4350 / 162000 ]
owecat
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
221:02:14
713500
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Player team
Urban Blight [ 54950 / 64800 ] High Society [ 54950 / 129600 ]
polarthole
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
281:06:45
75000
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Player team
Meteor Strike [ 118200 / 118800 ] Meteor Strike II [ 118200 / 198000 ]
AceRPT
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
408:21:21
1441200
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Player team
Urban Blight [ 81000 / 81000 ] High Society [ 93600 / 162000 ]
Valdudu
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
165:00:30
2284200
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Player team
Snipe Attack [ 43200 / 43200 ] Super Snipe [ 86400 / 86400 ]
Numberz123456789
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
203:19:54
4046800
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Player team
Meteor Strike [ 0 / 64800 ] Meteor Strike II [ 0 / 108000 ]
Conren
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
433:21:19
100000
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Player team
Double Time [ 26300 / 64800 ] Victory March [ 26300 / 172800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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