死死死死死
Day 133 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/20/2023 - Last Updated: 08/18/2024 - battle gear
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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melly
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
00:00:00
97300
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Tsunami [ 0 / 108000 ] Typhoon [ 0 / 189000 ]
LordKing126
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
11:04:05
4300
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    Units in vision only
  • 0
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Max Force [ 24070 / 27000 ] Max Blast [ 24070 / 54000 ]
kohcoco
Unaffected by snow, but rain affects him the same as snow would for others.
09:07:16
9000
  • 0
    Units in vision only
  • 0
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    0/?
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Blizzard [ 27000 / 27000 ] Winter Fury [ 30050 / 63000 ]
RSTKnight
Units cost is reduced to 90% (10% cheaper).
05:03:05
7680
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    Units in vision only
  • 0
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    0/?
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Barter [ 2520 / 27000 ] Merchant Union [ 2520 / 45000 ]
TdtDevi
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
10:10:31
15100
  • 0
    Units in vision only
  • 0
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    0/?
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Copter Command [ 14850 / 21600 ] Airborne Assault [ 14850 / 64800 ]
plainsonaplane
Units cost +20% more to build, but gain +30% attack and defense.
01:06:54
76400
  • 0
    Units in vision only
  • 0
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Morale Boost [ 0 / 108000 ] Samurai Spirit [ 0 / 189000 ]
wartywarlock
Units cost +20% more to build, but gain +30% attack and defense.
13:08:08
14640
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 75600 / 75600 ]
Lockwood
Units cost +20% more to build, but gain +30% attack and defense.
13:02:02
37520
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Morale Boost [ 72000 / 72000 ] Samurai Spirit [ 108600 / 126000 ]
SoldierJose
No day-to-day abilities.
08:18:32
8000
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    Units in vision only
  • 0
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Hyper Repair [ 7500 / 27000 ] Hyper Upgrade [ 7500 / 54000 ]
MrJamesAndWatch
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
09:07:22
9800
  • 0
    Units in vision only
  • 0
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Tsunami [ 1290 / 43200 ] Typhoon [ 1290 / 75600 ]
untpg
Units cost is reduced to 90% (10% cheaper).
02:05:24
26405
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    Units in vision only
  • 0
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Barter [ 23550 / 27000 ] Merchant Union [ 23550 / 45000 ]
Conren
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
109:20:42
47800
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    Units in vision only
  • 0
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Copter Command [ 54000 / 54000 ] Airborne Assault [ 64550 / 162000 ]
SilverWolf03
Units gain +10% attack.
10:07:35
1700
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    Units in vision only
  • 0
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Black Wave [ 13250 / 54000 ] Black Storm [ 13250 / 97200 ]
TheManWithBeans
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
21:08:47
15900
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    Units in vision only
  • 0
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Meteor Strike [ 4400 / 86400 ] Meteor Strike II [ 4400 / 144000 ]
MuffinTheRedPoodle
Units cost +20% more to build, but gain +30% attack and defense.
10:08:47
3520
  • 0
    Units in vision only
  • 0
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    0/?
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Morale Boost [ 14340 / 36000 ] Samurai Spirit [ 14340 / 63000 ]
Josef5050
Units cost +20% more to build, but gain +30% attack and defense.
13:06:46
8360
  • 0
    Units in vision only
  • 0
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    0/?
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Morale Boost [ 32810 / 36000 ] Samurai Spirit [ 32810 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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