2nd World War
Day 9 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/14/2023 - Last Updated: 10/15/2023 - Axis and Allies
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Xbear 97
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units gain +10% attack.
03:12:36
30100
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Player team
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 39285 / 63000 ]
Black Wave [ 20947.5 / 45000 ] Black Storm [ 20947.5 / 81000 ]
Rph
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units cost is reduced to 90% (10% cheaper).
14:01:52
44520
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
potato_tank
Units gain +10% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:03:23
11100
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Player team
SUPER
Double Time [ 6950 / 32400 ] Victory March [ 6950 / 86400 ]
JamesLVI
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Units cost is reduced to 90% (10% cheaper).
00:00:00
1200
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Player team
SUPER
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
MrJamesAndWatch
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
08:16:09
17600
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    Units in vision only
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Player team
Tsunami [ 43200 / 43200 ] Typhoon [ 73125 / 75600 ]
Tsunami [ 28825 / 43200 ] Typhoon [ 28825 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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