4 Teams of 2 (HF)
Day 48 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/15/2023 - Last Updated: 10/30/2023 - Unfriendly Sea
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Lrron
Units gain +10% attack and +10% defense.
41:12:57
35000
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    Units in vision only
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Player team
None [ 0 / 180000 ] Ex Machina [ 0 / 180000 ]
BJ Dart
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
54:03:20
33750
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    Units in vision only
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Player team
Max Force [ 59400 / 59400 ] Max Blast [ 118800 / 118800 ]
Flambe
No day-to-day abilities.
00:00:00
1358100
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    Units in vision only
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Player team
Hyper Repair [ 70200 / 70200 ] Hyper Upgrade [ 125650 / 140400 ]
Tridents78
Units repair +1 additional HP (note: liable for costs).
24:02:29
54400
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    Units in vision only
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Player team
Lucky Lass [ 0 / 32400 ] Covering Fire [ 0 / 64800 ]
LordMace
No day-to-day abilities.
39:06:35
54900
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    Units in vision only
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Player team
Hyper Repair [ 30375 / 48600 ] Hyper Upgrade [ 30375 / 97200 ]
VandS
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
67:19:45
28300
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    Units in vision only
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Player team
Double Time [ 75600 / 75600 ] Victory March [ 134150 / 201600 ]
floragreene
Units repair +1 additional HP (note: liable for costs).
09:19:36
40000
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    Units in vision only
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Player team
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
l4464421
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
69:06:30
611950
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    Units in vision only
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Player team
Terrain Tactics [ 33250 / 79200 ] Prime Tactics [ 33250 / 138600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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