Day 27 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/15/2023 - Last Updated: 02/26/2024 - Fall of Rome Beta v2
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Jer031
Units (even air units) gain +10% attack power on plains.
42:21:18
36200
  • 0
  • 0
  • 0
SUPER
paaranoja
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
44:12:08
52900
  • 0
  • 0
  • 0
SUPER
Dynamoexplode
Units repair +1 additional HP (note: liable for costs).
39:19:46
87500
  • 0
  • 0
  • 0
Lucky Lass [ 0 / 43200 ] Covering Fire [ 0 / 86400 ]
Ardian084
Units gain +30% attack, but lose -20% defense.
00:00:00
271100
  • 0
  • 0
  • 0
Knuckleduster [ 32400 / 32400 ] Haymaker [ 35250 / 64800 ]
anon35
Units (even air units) gain +10% attack power on plains.
16:12:47
47500
  • 0
  • 0
  • 0
Beat Down [ 37800 / 37800 ] Block Rock [ 75600 / 75600 ]
索克里
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
36:12:17
30800
  • 0
  • 0
  • 0
Max Force [ 24500 / 43200 ] Max Blast [ 24500 / 86400 ]
CommanderPuck
No day-to-day abilities.
55:06:20
0
  • 0
  • 0
  • 0
SUPER
龙哥哥
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
38:11:02
32100
  • 0
  • 0
  • 0
SUPER
charlymandias
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
57:02:24
200
  • 0
  • 0
  • 0
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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