Day 35 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/15/2023 - Last Updated: 04/04/2024 - Fall of Rome Beta v2
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Meteor
Angry nell I told you this would happen!
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Jose507pty
No day-to-day abilities.
68:10:08
45250
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Hyper Repair [ 43200 / 43200 ] Hyper Upgrade [ 86400 / 86400 ]
MuffinTheRedPoodle
No day-to-day abilities.
00:00:00
342500
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Hyper Repair [ 59400 / 59400 ] Hyper Upgrade [ 89350 / 118800 ]
LogisticalMenace
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
38:18:20
18200
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Terrain Tactics [ 26700 / 43200 ] Prime Tactics [ 26700 / 75600 ]
Nirvashna
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
08:05:55
200
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SUPER
Joey.Buttafuoco
No day-to-day abilities.
74:21:16
46000
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Hyper Repair [ 48600 / 48600 ] Hyper Upgrade [ 97200 / 97200 ]
Dante Neblada
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
04:12:00
3000
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Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
anon35
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
22:06:19
18000
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    Units in vision only
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Enhanced Vision [ 27000 / 27000 ] Counter Break [ 33150 / 45000 ]
dyldrummer
No day-to-day abilities.
21:21:24
17000
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Hyper Repair [ 1050 / 27000 ] Hyper Upgrade [ 1050 / 54000 ]
1000Pardons
Units repair +1 additional HP (note: liable for costs).
02:18:39
12700
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Lucky Lass [ 20600 / 27000 ] Covering Fire [ 20600 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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