Day 30 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/15/2023 - Last Updated: 02/01/2024 - Fall of Rome Beta v2
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Meteor
Angry nell I told you this would happen!
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1000Pardons
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
07:13:51
34600
  • 0
    Units in vision only
  • 0
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    0/?
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Tower Shield [ 0 / 37800 ] Tower of Power [ 0 / 75600 ]
Nirvashna
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
45:12:32
2700
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  • 0
  • 0
    0/?
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Tower Shield [ 41975 / 48600 ] Tower of Power [ 41975 / 97200 ]
MuffinTheRedPoodle
Units gain +10% attack and +10% defense.
29:04:02
16100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
But can you beat Goku
No day-to-day abilities.
04:12:00
3000
  • 0
    Units in vision only
  • 0
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
TacticsCommand
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
49:00:28
2350
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POWER
TinyBomby
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
67:00:36
21800
  • 0
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  • 0
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Tower Shield [ 7350 / 48600 ] Tower of Power [ 7350 / 97200 ]
Joey.Buttafuoco
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
69500
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Double Time [ 37800 / 37800 ] Victory March [ 96600 / 100800 ]
anon35
Luck on attacks is +0 to +19%.
10:16:27
8000
  • 0
    Units in vision only
  • 0
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    0/?
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Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
ShinyVacation
Luck on attacks is +0 to +19%.
48:19:55
7600
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    Units in vision only
  • 0
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    0/?
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Lucky Star [ 39750 / 43200 ] Lady Luck [ 39750 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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