FFA standard
Day 29 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/16/2023 - Last Updated: 08/12/2024 - Global League World
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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EinsteinsErbe
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
39:07:49
24600
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POWER
Ciuffo
Units gain +30% attack, but lose -20% defense.
30:09:36
11200
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Knuckleduster [ 48600 / 48600 ] Haymaker [ 86350 / 97200 ]
The Real Olaf
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
38:23:39
22200
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
anon35
No day-to-day abilities.
07:19:59
126800
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Hyper Repair [ 37800 / 37800 ] Hyper Upgrade [ 75600 / 75600 ]
Jose507pty
No day-to-day abilities.
57:01:32
15900
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Hyper Repair [ 43200 / 43200 ] Hyper Upgrade [ 73750 / 86400 ]
Nirvashna
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
136800
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Terrain Tactics [ 1700 / 64800 ] Prime Tactics [ 1700 / 113400 ]
Cydonia
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19:19:21
16400
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Double Time [ 11100 / 27000 ] Victory March [ 11100 / 72000 ]
dision
No day-to-day abilities.
17:22:38
7600
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Hyper Repair [ 13600 / 27000 ] Hyper Upgrade [ 13600 / 54000 ]
Sliicer
Units (even air units) gain +10% attack power on plains.
26:15:01
38400
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Beat Down [ 0 / 48600 ] Block Rock [ 0 / 97200 ]
OliverCromwell
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
09:12:59
9000
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Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
floragreene
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
20:06:51
15000
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Double Time [ 20300 / 27000 ] Victory March [ 20300 / 72000 ]
dizzyespurr
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
40:02:22
46800
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Turbo Charge [ 12250 / 37800 ] Overdrive [ 12250 / 75600 ]
Kyle48
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
08:06:02
6000
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Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
Zeturtle
Units (even air units) gain +10% attack power on roads.
14:17:38
12500
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Forced March [ 4750 / 27000 ] Trail of Woe [ 4750 / 45000 ]
runninghamburger
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
29:06:02
14300
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Double Time [ 27000 / 27000 ] Victory March [ 54650 / 72000 ]
Shiki_Kiryu
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:21:17
34400
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Double Time [ 36500 / 37800 ] Victory March [ 36500 / 100800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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