Day 37 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/18/2023 - Last Updated: 06/01/2024 - Fall of Rome Beta v2
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Damage Calculator (Hotkey: C)
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Meteor
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Caballonegro
Units cost +20% more to build, but gain +30% attack and defense.
49:18:55
40040
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Morale Boost [ 0 / 57600 ] Samurai Spirit [ 0 / 100800 ]
MuffinTheRedPoodle
Units cost +20% more to build, but gain +30% attack and defense.
21:11:19
166200
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Morale Boost [ 41465.6 / 64800 ] Samurai Spirit [ 41465.6 / 113400 ]
vreach
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
00:00:00
262540
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SUPER
timm_tim
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
59:11:43
1172460
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POWER
Resmae
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
33:20:09
40800
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Snipe Attack [ 0 / 32400 ] Super Snipe [ 0 / 64800 ]
Lockwood
Units cost +20% more to build, but gain +30% attack and defense.
23:18:02
148300
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Morale Boost [ 57600 / 57600 ] Samurai Spirit [ 100800 / 100800 ]
Numberz123456789
Units cost +20% more to build, but gain +30% attack and defense.
50:12:53
48720
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
anon35
Units cost is reduced to 90% (10% cheaper).
29:01:36
33610
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Barter [ 0 / 37800 ] Merchant Union [ 0 / 63000 ]
theDJcat
Units cost +20% more to build, but gain +30% attack and defense.
20:15:04
64480
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Morale Boost [ 9000 / 50400 ] Samurai Spirit [ 9000 / 88200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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