Day 27 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/19/2023 - Last Updated: 03/22/2024 - The end of the Universe
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
seraphesque seraphesque
Units cost +20% more to build, but gain +30% attack and defense.
13:16:08
13600
Morale Boost [ 12900 / 36000 ] Samurai Spirit [ 12900 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
AeroDalton AeroDalton
Units cost +20% more to build, but gain +30% attack and defense.
03:11:57
16240
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 61340 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
ViridisViperz ViridisViperz
Luck on attacks is -9% to +24%.
06:02:19
5000
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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Player team
Jer031 Jer031
Units (even air units) gain +10% attack power on plains.
23:19:25
1800
Beat Down [ 4275 / 37800 ] Block Rock [ 4275 / 75600 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Player team
AceVanCleef AceVanCleef
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
20:04:20
500
Tower Shield [ 44750 / 48600 ] Tower of Power [ 44750 / 97200 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Player team
Cash-Keys Cash-Keys
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
13:10:50
19930
Gold Rush [ 38220 / 39600 ] Power of Money [ 38220 / 118800 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
MrJamesAndWatch MrJamesAndWatch
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
12:10:09
13000
Tsunami [ 14130 / 36000 ] Typhoon [ 14130 / 63000 ]
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
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Player team
The Gungeon master The Gungeon master
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
13:04:11
16400
Tower Shield [ 27000 / 27000 ] Tower of Power [ 40280 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Player team
Dynamoexplode Dynamoexplode
Units cost is reduced to 90% (10% cheaper).
13:01:32
7660
Barter [ 11320 / 27000 ] Merchant Union [ 11320 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
Mex64 Mex64
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
18640
Morale Boost [ 0 / 57600 ] Samurai Spirit [ 0 / 100800 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
SpoonBender9000 SpoonBender9000
Units cost is reduced to 90% (10% cheaper).
24:18:02
240
Barter [ 36000 / 59400 ] Merchant Union [ 36000 / 99000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
quacktagon quacktagon
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
12:20:49
17900
Snipe Attack [ 16435 / 43200 ] Super Snipe [ 16435 / 86400 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
Zev_29 Zev_29
Units gain +10% attack.
12:18:15
14400
Black Wave [ 12030 / 54000 ] Black Storm [ 12030 / 97200 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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Player team
knuxdapalls knuxdapalls
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
16:03:02
15300
Snipe Attack [ 3000 / 37800 ] Super Snipe [ 3000 / 75600 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
MaverickDeGaulle MaverickDeGaulle
Units cost is reduced to 90% (10% cheaper).
08:17:53
4200
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
MinTaxer MinTaxer
Units cost is reduced to 90% (10% cheaper).
13:20:51
10720
Barter [ 8460 / 27000 ] Merchant Union [ 8460 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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