Juego de la😵
Day 29 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/19/2023 - Last Updated: 11/18/2023 - 4 Player World Map
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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polarthole
Units cost +20% more to build, but gain +30% attack and defense. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
13:09:36
722140
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Morale Boost [ 47287.5 / 64800 ] Samurai Spirit [ 47287.5 / 113400 ]
Snipe Attack [ 54000 / 54000 ] Super Snipe [ 67200 / 108000 ]
Bluwu
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
1333115
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
Gold Rush [ 25200 / 25200 ] Power of Money [ 75600 / 75600 ]
Jer031
Units (even air units) gain +10% attack power on plains. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
22:00:52
508900
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Beat Down [ 43200 / 43200 ] Block Rock [ 86400 / 86400 ]
Gold Rush [ 21600 / 21600 ] Power of Money [ 64800 / 64800 ]
ViridisViperz
Luck on attacks is -9% to +24%. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
14:23:44
413700
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Brute Force [ 54000 / 54000 ] Barbaric Blow [ 107550 / 108000 ]
Tsunami [ 0 / 93600 ] Typhoon [ 0 / 163800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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