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Day 21 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/19/2023 - Last Updated: 12/28/2023 - (>^.^)>[4x2 Teams]
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Redeemer
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
36000
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    Units in vision only
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Player team
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 75600 / 75600 ]
Nat.22LR
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
265:16:21
14200
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    Units in vision only
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Player team
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 67400 / 75600 ]
Feepo
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
292:20:51
10600
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    Units in vision only
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Player team
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 59850 / 75600 ]
ChasedDown
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
303:04:31
2100
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    Units in vision only
  • 0
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Player team
Turbo Charge [ 32400 / 32400 ] Overdrive [ 64800 / 64800 ]
Starduster
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
307:13:35
2500
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    Units in vision only
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Player team
Terrain Tactics [ 25550 / 43200 ] Prime Tactics [ 25550 / 75600 ]
Mebious
Units (even air units) gain +10% attack power on roads.
220:19:32
15000
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    Units in vision only
  • 0
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Player team
Forced March [ 32400 / 32400 ] Trail of Woe [ 44450 / 54000 ]
ViridisViperz
Units (even air units) gain +10% attack power on roads.
217:16:56
3600
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    Units in vision only
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Player team
POWER
Icy21417312
No day-to-day abilities.
300:21:36
18000
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    Units in vision only
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    0/?
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Player team
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 64800 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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