Boss Battle
Day 11 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/20/2023 - Last Updated: 11/03/2023 - black hole boss battle
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Flambe
Unaffected by snow, but rain affects him the same as snow would for others.
10:02:44
36000
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Player team
Blizzard [ 1000 / 27000 ] Winter Fury [ 1000 / 63000 ]
Mex64
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
12:20:55
5700
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
Nat.22LR
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
16:13:20
9800
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Player team
POWER
melly
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
17:04:34
5300
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Player team
Tsunami [ 36000 / 36000 ] Typhoon [ 43800 / 63000 ]
Lrron
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
61400
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Player team
Urban Blight [ 0 / 43200 ] High Society [ 0 / 86400 ]
A__1
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
17:05:02
8240
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Player team
Gold Rush [ 13920 / 18000 ] Power of Money [ 13920 / 54000 ]
MrJamesAndWatch
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
05:22:55
19000
  • 0
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Player team
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
laglie
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
16:17:25
700
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
andrewthomas
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
15:12:38
2200
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Player team
POWER
Benchwarmer
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
13:20:48
1400
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Player team
Urban Blight [ 20300 / 27000 ] High Society [ 20300 / 54000 ]
polarthole
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
15:02:43
2500
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Player team
Snipe Attack [ 26650 / 27000 ] Super Snipe [ 26650 / 54000 ]
Louquinze
Units cost is reduced to 90% (10% cheaper).
17:11:48
29840
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Player team
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
tubes2
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
07:23:54
35000
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
KnightOfZero39
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
15:15:40
0
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
Josef5050
Units gain +10% attack and +10% defense.
15:04:56
8400
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Player team
None [ 15400 / 90000 ] Ex Machina [ 15400 / 90000 ]
Dynamoexplode
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:18:59
2500
  • 0
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 44100 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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