14p (Fog/FFA) 9/21 A
Day 31 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/21/2023 - Last Updated: 02/18/2024 - dangerous lands
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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JTirador
No day-to-day abilities.
01:14:34
17050
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    Units in vision only
  • 0
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    0/?
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Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 43850 / 64800 ]
Dynamoexplode
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
11:07:45
21800
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    Units in vision only
  • 0
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Market Crash [ 13050 / 21600 ] War Bonds [ 13050 / 64800 ]
Joey.Buttafuoco
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
24:04:18
25900
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    Units in vision only
  • 0
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    0/?
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Double Time [ 43200 / 43200 ] Victory March [ 61700 / 115200 ]
charlymandias
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
22:19:07
300
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    Units in vision only
  • 0
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POWER
Raven10203
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
13:19:59
29400
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    Units in vision only
  • 0
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    0/?
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Max Force [ 37800 / 37800 ] Max Blast [ 75600 / 75600 ]
seven_vini
No day-to-day abilities.
08:23:18
6000
  • 0
    Units in vision only
  • 0
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    0/?
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
LawOfOne
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
15:03:19
15900
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
ShiningForce4
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
24:05:25
41800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
Schreck
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
28:10:49
13900
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Terrain Tactics [ 13650 / 50400 ] Prime Tactics [ 13650 / 88200 ]
Mebious
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
05:08:50
14200
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    Units in vision only
  • 0
  • 0
    0/?
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Angeil
No day-to-day abilities.
19:06:17
1700
  • 0
    Units in vision only
  • 0
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    0/?
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Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
Megawrench
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:22:07
3450
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Double Time [ 30700 / 32400 ] Victory March [ 30700 / 86400 ]
bukie
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
14:20:21
13200
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    Units in vision only
  • 0
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    0/?
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POWER
steezer
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
86900
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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