Rome moment
Day 58 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/22/2023 - Last Updated: 04/28/2024 - Fall of Rome Beta v2
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Ardian084
Units cost is reduced to 90% (10% cheaper).
08:17:32
44620
  • 0
  • 0
  • 0
Barter [ 0 / 64800 ] Merchant Union [ 0 / 108000 ]
SparkyV
Units cost is reduced to 90% (10% cheaper).
18:17:51
3910
  • 0
  • 0
  • 0
Barter [ 26990 / 37800 ] Merchant Union [ 26990 / 63000 ]
DaBigDog
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
25:10:36
2540
  • 0
  • 0
  • 0
Gold Rush [ 54000 / 54000 ] Power of Money [ 162000 / 162000 ]
Lockwood
Units cost +20% more to build, but gain +30% attack and defense.
16:04:08
25980
  • 0
  • 0
  • 0
Morale Boost [ 38900 / 72000 ] Samurai Spirit [ 38900 / 126000 ]
Resmae
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
13:18:50
28400
  • 0
  • 0
  • 0
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 43605 / 64800 ]
Dynamoexplode
Units cost is reduced to 90% (10% cheaper).
11:02:26
29670
  • 0
  • 0
  • 0
Barter [ 21400 / 43200 ] Merchant Union [ 21400 / 72000 ]
melly
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
32:03:33
46900
  • 0
  • 0
  • 0
Tsunami [ 86400 / 86400 ] Typhoon [ 102140 / 151200 ]
Eagle852
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
28205991
  • 0
  • 0
  • 0
POWER
fulcrum129
Units (even air units) gain +10% attack power on plains.
06:00:00
4500
  • 0
  • 0
  • 0
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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