Day 31 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/24/2023 - Last Updated: 01/23/2024 - (8)Center Island v1.1
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Jose507pty
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
00:00:00
55800
  • 0
    Units in vision only
  • 0
  • 0
Lightning Drive [ 43200 / 43200 ] Lightning Strike [ 70950 / 129600 ]
bukie
Units gain +10% attack and +10% defense.
05:13:28
2900
  • 0
    Units in vision only
  • 0
  • 0
None [ 45150 / 162000 ] Ex Machina [ 45150 / 162000 ]
Joey.Buttafuoco
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
18:07:11
13800
  • 0
    Units in vision only
  • 0
  • 0
Market Crash [ 18000 / 18000 ] War Bonds [ 54000 / 54000 ]
Juniotar
Units gain +10% attack and +10% defense.
28:21:28
25900
  • 0
    Units in vision only
  • 0
  • 0
None [ 125200 / 144000 ] Ex Machina [ 125200 / 144000 ]
Von_Bolt
Units gain +10% attack and +10% defense.
10:15:54
18700
  • 0
    Units in vision only
  • 0
  • 0
None [ 62250 / 90000 ] Ex Machina [ 62250 / 90000 ]
Tex227
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
02:02:42
9200
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 27000 / 27000 ] Max Blast [ 27850 / 54000 ]
lucasdps
Units repair +1 additional HP (note: liable for costs).
02:14:36
12000
  • 0
    Units in vision only
  • 0
  • 0
Lucky Lass [ 1000 / 27000 ] Covering Fire [ 1000 / 54000 ]
Mex64
No day-to-day abilities.
05:08:44
24100
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 0 / 37800 ] Hyper Upgrade [ 0 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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