death cylinder
Day 12 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/27/2023 - Last Updated: 11/23/2023 - death cylinder
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
melly
Units cost is reduced to 90% (10% cheaper).
17:01:57
31410
  • 0
  • 0
  • 0
Barter [ 17790 / 27000 ] Merchant Union [ 17790 / 45000 ]
GeneralTaten
No day-to-day abilities.
08:18:09
5000
  • 0
  • 0
  • 0
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Skilltree
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
11:04:42
21500
  • 0
  • 0
  • 0
Copter Command [ 13735 / 18000 ] Airborne Assault [ 13735 / 54000 ]
modybody
Units cost is reduced to 90% (10% cheaper).
08:16:40
3300
  • 0
  • 0
  • 0
Barter [ 3150 / 27000 ] Merchant Union [ 3150 / 45000 ]
Alistel
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
11:14:04
10200
  • 0
  • 0
  • 0
Copter Command [ 7245 / 18000 ] Airborne Assault [ 7245 / 54000 ]
MarleyVaa
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
06:20:00
9800
  • 0
  • 0
  • 0
Copter Command [ 18000 / 18000 ] Airborne Assault [ 26150 / 54000 ]
Meriele
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
08:06:28
18800
  • 0
  • 0
  • 0
Max Force [ 16000 / 27000 ] Max Blast [ 16000 / 54000 ]
fadeemblem4812
Luck on attacks is +0 to +19%.
06:03:57
13500
  • 0
  • 0
  • 0
Lucky Star [ 10335 / 27000 ] Lady Luck [ 10335 / 54000 ]
WIDGEL21
Units cost is reduced to 90% (10% cheaper).
09:06:56
5760
  • 0
  • 0
  • 0
Barter [ 4440 / 27000 ] Merchant Union [ 4440 / 45000 ]
People3004
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
09:15:27
5400
  • 0
  • 0
  • 0
Copter Command [ 5370 / 18000 ] Airborne Assault [ 5370 / 54000 ]
Xbear 97
Units cost is reduced to 90% (10% cheaper).
08:00:00
3000
  • 0
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Seikame
Luck on attacks is -14% to +29%.
09:12:57
5400
  • 0
  • 0
  • 0
Overclock [ 4050 / 27000 ] System Crash [ 4050 / 63000 ]
Nizidramaniiyt
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
12:20:56
12000
  • 0
  • 0
  • 0
Copter Command [ 7650 / 18000 ] Airborne Assault [ 7650 / 54000 ]
EinsteinsErbe
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
17700
  • 0
  • 0
  • 0
Copter Command [ 18000 / 18000 ] Airborne Assault [ 36465 / 54000 ]
Mex64
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:00:48
17500
  • 0
  • 0
  • 0
Terrain Tactics [ 22445 / 36000 ] Prime Tactics [ 22445 / 63000 ]
Jafscim
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
14:02:06
18900
  • 0
  • 0
  • 0
Copter Command [ 8520 / 18000 ] Airborne Assault [ 8520 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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