FFA
Day 29 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/29/2023 - Last Updated: 03/23/2024 - 16 battlee
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Hardie Hardie
No day-to-day abilities.
14:13:16
115400
Sideslip [ 30350 / 32400 ] Sidewinder [ 30350 / 81000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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mechshaq mechshaq
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
23:22:49
20700
Turbo Charge [ 12200 / 43200 ] Overdrive [ 12200 / 86400 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Seikame Seikame
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
16:06:40
14100
Enhanced Vision [ 13800 / 32400 ] Counter Break [ 13800 / 54000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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    Units in vision only
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nico.e nico.e
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
06:18:27
3000
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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RavageRorr RavageRorr
Units (even air units) gain +10% attack power on plains.
13:01:30
13300
Beat Down [ 0 / 32400 ] Block Rock [ 0 / 64800 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Dynamoexplode Dynamoexplode
No day-to-day abilities.
12:08:58
12400
Sideslip [ 13450 / 21600 ] Sidewinder [ 13450 / 54000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Meriele Meriele
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
01:17:09
9000
Enhanced Vision [ 8300 / 27000 ] Counter Break [ 8300 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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MadladLelouch MadladLelouch
No day-to-day abilities.
11:15:06
3000
Sideslip [ 13100 / 18000 ] Sidewinder [ 13100 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Tex227 Tex227
Units gain +30% attack, but lose -20% defense.
03:28:35
3700
Knuckleduster [ 27000 / 27000 ] Haymaker [ 54000 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Zwyx Zwyx
No day-to-day abilities.
08:22:59
4000
SUPER
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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BrancaLeone BrancaLeone
Units gain +30% attack, but lose -20% defense.
16:13:47
7600
Knuckleduster [ 23450 / 32400 ] Haymaker [ 23450 / 64800 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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georgyzhukov georgyzhukov
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
00:00:00
21600
Enhanced Vision [ 0 / 37800 ] Counter Break [ 0 / 63000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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    Units in vision only
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s-man s-man
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
22:15:49
34200
Enhanced Vision [ 32400 / 32400 ] Counter Break [ 42400 / 54000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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    Units in vision only
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Jose507pty Jose507pty
Luck on attacks is -9% to +24%.
16:09:36
8700
Brute Force [ 17900 / 32400 ] Barbaric Blow [ 17900 / 64800 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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Juniotar Juniotar
Units (even air units) gain +10% attack power on plains.
18:18:14
11800
Beat Down [ 37800 / 37800 ] Block Rock [ 63350 / 75600 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Gl1tchycat Gl1tchycat
Units (even air units) gain +10% attack power on plains.
30:12:45
2700
Beat Down [ 32400 / 32400 ] Block Rock [ 64800 / 64800 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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