Day 35 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/28/2023 - Last Updated: 01/18/2024 - Concert of Europe
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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coolguy5000
No day-to-day abilities.
63:22:33
28300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 200 / 48600 ] Hyper Upgrade [ 200 / 97200 ]
MuffinTheRedPoodle…
No day-to-day abilities.
100:03:17
69700
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 0 / 64800 ] Hyper Upgrade [ 0 / 129600 ]
Unggoy Slaya
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
59:13:26
75600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Terrain Tactics [ 64800 / 64800 ] Prime Tactics [ 113400 / 113400 ]
People3004
No day-to-day abilities.
75:15:59
31300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 34425 / 64800 ]
melly
Units repair +1 additional HP (note: liable for costs).
94:01:40
3100
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
AbstraKT
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
39:19:45
6300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Enhanced Vision [ 32400 / 32400 ] Counter Break [ 41700 / 54000 ]
Motly
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
71:21:35
20600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Enhanced Vision [ 37800 / 37800 ] Counter Break [ 39400 / 63000 ]
Migreo
Units repair +1 additional HP (note: liable for costs).
11:11:43
15500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
EinsteinsErbe
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
104:11:27
110350
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 0 / 48600 ] Victory March [ 0 / 129600 ]
Fighterofflames
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
37:18:48
23900
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 27000 / 27000 ] Victory March [ 36600 / 72000 ]
Jose507pty
No day-to-day abilities.
90:01:58
21700
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 64800 / 64800 ]
JIPS
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
50:07:34
1500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 32400 / 32400 ] Victory March [ 41500 / 86400 ]
Vlad2j
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
39:06:30
16300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Max Force [ 27000 / 27000 ] Max Blast [ 46200 / 54000 ]
MadladLelouch
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
58:02:21
37550
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
CommanderPuck
No day-to-day abilities.
00:00:00
36500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 64800 / 64800 ]
Coolcalm
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
37:17:57
8000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 27000 / 27000 ] Victory March [ 65850 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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