Day 39 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/01/2023 - Last Updated: 01/09/2024 - ! A Home For All Countries
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
AeroDalton
Units cost +20% more to build, but gain +30% attack and defense.
10:14:11
33200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 7420 / 36000 ] Samurai Spirit [ 7420 / 63000 ]
SpiciestMeatball
Units cost is reduced to 90% (10% cheaper).
08:09:28
12800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Dynamoexplode
Units cost +20% more to build, but gain +30% attack and defense.
08:15:33
14400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
coolguy5000
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
469382
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 54000 / 54000 ] Power of Money [ 115560 / 162000 ]
Practical
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
34:15:09
9500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 23320 / 43200 ] Super Snipe [ 23320 / 86400 ]
Tex227
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
04:01:38
35800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 21600 / 21600 ] Airborne Assault [ 47885 / 64800 ]
LuckyGunnerMat
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
14:22:40
16000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 3825 / 43200 ] Super Snipe [ 3825 / 86400 ]
Marlow
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:21:26
20800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
UrBooksROverdue
Luck on attacks is +0 to +19%.
04:08:20
5000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
MadladLelouch
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:15:14
10000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
PenguinFalt
Units cost is reduced to 90% (10% cheaper).
37:21:56
63075
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 37800 / 37800 ] Merchant Union [ 63000 / 63000 ]
Resmae
Units cost is reduced to 90% (10% cheaper).
03:17:44
5300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
210000BF
No day-to-day abilities.
03:06:03
3000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
theDJcat
Units cost +20% more to build, but gain +30% attack and defense.
30:15:52
45560
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 79200 / 79200 ] Samurai Spirit [ 138400 / 138600 ]
Alexs
Units cost is reduced to 90% (10% cheaper).
11:14:09
13500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Ardian084
Units cost is reduced to 90% (10% cheaper).
06:15:55
8050
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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