Giant FFA
Day 25 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/01/2023 - Last Updated: 12/21/2024 - Global League World
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Mex64
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
77:23:48
29500
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Double Time [ 0 / 32400 ] Victory March [ 0 / 86400 ]
qilintime
No day-to-day abilities.
24:19:28
7000
  • 0
  • 0
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    0/?
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    0/?
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
floragreene
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
36:00:41
18600
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Double Time [ 8200 / 27000 ] Victory March [ 8200 / 72000 ]
Tex227
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:04:19
34700
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
ChasedDown
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
76:19:29
4000
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Turbo Charge [ 48600 / 48600 ] Overdrive [ 58900 / 97200 ]
LordVeran
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
19:08:54
6000
  • 0
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Patatatatata
No day-to-day abilities.
18:18:50
6000
  • 0
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    0/?
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
People3004
No day-to-day abilities.
66:16:49
13100
  • 0
  • 0
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    0/?
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Hyper Repair [ 16000 / 27000 ] Hyper Upgrade [ 16000 / 54000 ]
pokedack
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
36:16:25
21000
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    0/?
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Double Time [ 1200 / 27000 ] Victory March [ 1200 / 72000 ]
TacticsCommand
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
111100
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  • 0
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Double Time [ 37800 / 37800 ] Victory March [ 70650 / 100800 ]
BlueWind
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
54:02:46
33300
  • 0
  • 0
  • 0
    0/?
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Eagle852
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
48:21:20
7450
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    0/?
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SUPER
EinsteinsErbe
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
127:18:18
5700
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Double Time [ 17850 / 48600 ] Victory March [ 17850 / 129600 ]
KermitTheHermit
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
15:00:00
5000
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
madolche gusto
Luck on attacks is -14% to +29%.
43:03:00
14000
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Overclock [ 1900 / 27000 ] System Crash [ 1900 / 63000 ]
LF712
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
111:15:45
29300
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  • 0
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Double Time [ 16250 / 48600 ] Victory March [ 16250 / 129600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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