Day 8 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/04/2023 - Last Updated: 10/25/2023 - Tigertrap Valley
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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ViridisViperz
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Luck on attacks is -9% to +24%.
13:13:46
1800
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Player team
Tsunami [ 17695 / 36000 ] Typhoon [ 17695 / 63000 ]
Brute Force [ 8847.5 / 27000 ] Barbaric Blow [ 8847.5 / 54000 ]
Adamusan11
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
11:18:19
7000
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Player team
Snipe Attack [ 11500 / 27000 ] Super Snipe [ 11500 / 54000 ]
Max Force [ 5750 / 27000 ] Max Blast [ 5750 / 54000 ]
Joly
Units cost +20% more to build, but gain +30% attack and defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:23:54
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Player team
Morale Boost [ 7285 / 36000 ] Samurai Spirit [ 7285 / 63000 ]
Double Time [ 11577.5 / 27000 ] Victory March [ 11577.5 / 72000 ]
killymm
Units cost is reduced to 90% (10% cheaper). Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
12250
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Player team
Barter [ 23055 / 27000 ] Merchant Union [ 23055 / 45000 ]
Morale Boost [ 14595 / 36000 ] Samurai Spirit [ 14595 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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