2v2v2v2
Day 52 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/06/2023 - Last Updated: 11/27/2023 - river x
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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sr
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
03:00:00
2000
  • 0
    Units in vision only
  • 0
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Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
tidus220
Units cost is reduced to 90% (10% cheaper).
50:14:10
172340
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    Units in vision only
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Barter [ 25650 / 81000 ] Merchant Union [ 25650 / 135000 ]
Nat.22LR
Units cost is reduced to 90% (10% cheaper).
31:21:44
6350
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    Units in vision only
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Player team
Barter [ 33565 / 64800 ] Merchant Union [ 33565 / 108000 ]
Ardian084
Units cost +20% more to build, but gain +30% attack and defense.
03:00:00
2000
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    Units in vision only
  • 0
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Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
melly
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
14080
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    Units in vision only
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Morale Boost [ 45505 / 79200 ] Samurai Spirit [ 45505 / 138600 ]
Bluwu
Units cost is reduced to 90% (10% cheaper).
18:08:12
47880
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    Units in vision only
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Player team
Barter [ 37800 / 37800 ] Merchant Union [ 63000 / 63000 ]
KnightOfZero39
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
40:17:49
56476
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Gold Rush [ 25040 / 54000 ] Power of Money [ 25040 / 162000 ]
drChicken07
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17:08:25
11000
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    Units in vision only
  • 0
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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