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Day 33 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/08/2023 - Last Updated: 12/30/2023 - !.New England v2
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Bunvoya
Units gain +30% attack, but lose -20% defense.
00:00:00
274200
  • 0
  • 0
  • 0
Knuckleduster [ 54000 / 54000 ] Haymaker [ 59650 / 108000 ]
Dan Chan Super Tur…
No day-to-day abilities.
07:20:29
23400
  • 0
  • 0
  • 0
Sideslip [ 21600 / 21600 ] Sidewinder [ 54000 / 54000 ]
Schreck
Units (even air units) gain +10% attack power on plains.
26:08:14
65700
  • 0
  • 0
  • 0
Beat Down [ 27000 / 27000 ] Block Rock [ 47000 / 54000 ]
Netryus
No day-to-day abilities.
10:18:40
31000
  • 0
  • 0
  • 0
Sideslip [ 3750 / 18000 ] Sidewinder [ 3750 / 45000 ]
King ding-a-ling
Luck on attacks is -9% to +24%.
11:00:24
21500
  • 0
  • 0
  • 0
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
Rnaseust
No day-to-day abilities.
15:17:19
45100
  • 0
  • 0
  • 0
Sideslip [ 18000 / 18000 ] Sidewinder [ 45000 / 45000 ]
UrBooksROverdue
Luck on attacks is -9% to +24%.
19:05:14
92800
  • 0
  • 0
  • 0
Brute Force [ 0 / 37800 ] Barbaric Blow [ 0 / 75600 ]
MuddyArrdvark
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
15:03:39
65400
  • 0
  • 0
  • 0
Turbo Charge [ 6350 / 48600 ] Overdrive [ 6350 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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