Small Arms 14p FFA
Day 9 - Boot: 00d 00h 00m - AET:
Game Started: 04/14/2009 - Last Updated: 09/06/2009 - Midget Bomb Islands - Arms Race
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
SirCliffordDigby SirCliffordDigby
Units repair +1 additional HP (note: liable for costs).
7400
Lucky Lass [ 1395 / 27000 ] Covering Fire [ 1395 / 81000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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daishi daishi
Units cost is reduced to 90% (10% cheaper).
42900
Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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rvicta rvicta
Units (even air units) gain +10% attack power on plains.
43200
Beat Down [ 3240 / 27000 ] Block Rock [ 3240 / 81000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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GameXpert GameXpert
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
5000
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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000009ab 000009ab
Units cost +20% more to build, but gain +30% attack and defense.
4400
Morale Boost [ 1305 / 27000 ] Samurai Spirit [ 1305 / 81000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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storeyboy2005 storeyboy2005
Units cost is reduced to 90% (10% cheaper).
5400
Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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p1agu3 p1agu3
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
6000
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Secret Blood Angel Secret Blood Angel
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
3000
Copter Command [ 0 / 27000 ] Airborne Assault [ 0 / 81000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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asspirate01 asspirate01
Luck on attacks is -9% to +24%.
5000
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 81000 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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RevengeR RevengeR
Units (even air units) gain +10% attack power on plains.
6000
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 81000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Schroth Schroth
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
4000
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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corytb corytb
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
6000
Max Force [ 0 / 27000 ] Max Blast [ 0 / 81000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Jayraxs Jayraxs
Units gain +10% attack and +10% defense.
5000
None [ 0 / 27000 ] Ex Machina [ 0 / 81000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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rustee4tw rustee4tw
Units cost +20% more to build, but gain +30% attack and defense.
4200
Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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