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Day 17 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/10/2023 - Last Updated: 11/17/2023 - Hexamethylene
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Hardie
Units (even air units) gain +10% attack power on plains.
13:14:51
18500
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
Dan Chan Super Turbo
No day-to-day abilities.
15:13:02
5400
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    Units in vision only
  • 0
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    0/?
    0/?
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Player team
Sideslip [ 18000 / 18000 ] Sidewinder [ 18400 / 45000 ]
A__1
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
20:22:55
23400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 45000 / 45000 ]
JTirador
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
00:00:00
66000
  • 0
    Units in vision only
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    0/?
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Player team
SUPER
EinsteinsErbe
No day-to-day abilities.
20:04:43
25600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Sideslip [ 21600 / 21600 ] Sidewinder [ 54000 / 54000 ]
Andy King
No day-to-day abilities.
16:04:34
10200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Sideslip [ 21600 / 21600 ] Sidewinder [ 37750 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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