Allying Nations
Day 25 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/11/2023 - Last Updated: 02/21/2024 - 12p World Map (w/ Air)
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Valdudu
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. No day-to-day abilities.
11:13:46
11000
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Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Dan Chan Super Turbo
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
10:17:03
12000
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
Mystical_Logic
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
08:18:10
4000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
00fuzz7y
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units (even air units) gain +10% attack power on plains.
05:10:01
9200
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Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Zubaz
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
00:00:00
19700
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SUPER
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 45000 / 45000 ]
Tex227
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units (even air units) gain +10% attack power on plains.
01:01:10
37100
  • 0
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    0/?
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Market Crash [ 18000 / 18000 ] War Bonds [ 54000 / 54000 ]
Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
JTirador
Units repair +1 additional HP (note: liable for costs). Units (even air units) gain +10% attack power on plains.
04:06:44
7000
  • 0
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    0/?
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Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
timm_tim
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
22:22:49
32400
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POWER
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 45000 / 45000 ]
Ardian084
Luck on attacks is +0 to +19%. Units gain +30% attack, but lose -20% defense.
02:07:39
12000
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Lucky Star [ 1250 / 27000 ] Lady Luck [ 1250 / 54000 ]
Knuckleduster [ 1000 / 27000 ] Haymaker [ 1000 / 54000 ]
Schreck
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. No day-to-day abilities.
28:06:32
29400
  • 0
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  • 0
    0/?
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Turbo Charge [ 32400 / 32400 ] Overdrive [ 64800 / 64800 ]
Hyper Repair [ 37800 / 37800 ] Hyper Upgrade [ 72625 / 75600 ]
MastaJiggyWiggy
No day-to-day abilities. Units gain +10% attack.
04:11:51
22000
  • 0
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    0/?
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Sideslip [ 18000 / 18000 ] Sidewinder [ 43950 / 45000 ]
Black Wave [ 3875 / 54000 ] Black Storm [ 3875 / 97200 ]
CapReddy
Units gain +10% attack. No day-to-day abilities.
16:22:32
15800
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POWER
Sideslip [ 18000 / 18000 ] Sidewinder [ 22625 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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