Warning! Daily server maintenance starts in 59s ...
Allying Nations
[REPLAY MODE]
Day 25
-
Turn:
00d 00h 00m
-
Total:
00d 00h 00m
Turn:
00d 00h 00m
-
Total:
00d 00h 00m
[PAUSED]
The game timer (Total) will not count down until the timer is resumed. Note that the max turn time limit will still count down (Turn).
(00,00)
Game Menu
Resign
Screenshot
Stats
Hotkeys
Keyboard Hotkeys: C - Toggle damage calculator
A - Hold "A" and click a unit to select an attacker for the calculator
D - Hold "D" and click a unit to select a defender for the calculator
Shift - Hold "Shift" and hover over units to preview their movement tiles
Ctrl - Hold "Ctrl" and hover over units to preview their attack range tiles
Alt - Hold "Alt" and hover over units to preview their vision range tiles
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Click here to view your new messages
Loading Turn...
<<
Rewind turn
<
Rewind action
>
Next action:
>>
Next turn
✕
Close Replay
# Following
# Viewers
Build Unit?
( Unit:
)
I told you this would happen!
The connection was interrupted
Connecting...
You are about to resign
Enter your account password to confirm
End turn?
( Next:
)
Delete unit?
Army Colors
Orange Star
Blue Moon
Green Earth
Yellow Comet
Black Hole
Red Fire
Grey Sky
Brown Desert
Amber Blossom
Jade Sun
Cobalt Ice
Pink Cosmos
Teal Galaxy
Purple Lightning
Acid Rain
White Nova
Azure Asteroid
Noir Eclipse
Silver Claw
Umber Wilds
✕
Overview
Stats
Victory
-
0 | 0
Defeat
-
0
|
0
Generated:
Value:
Tower Shield
[
0 /
27000
]
Tower of Power
[
0 /
54000
]
Indirect defense is increased to +40%. Comtower bonuses are doubled.
Indirect defense is increased to +80%. Comtower bonuses are tripled.
Sideslip
[
0 /
18000
]
Sidewinder
[
0 /
45000
]
All units gain +1 movement.
All units gain +2 movement.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Terrain Tactics
[
0 /
36000
]
Prime Tactics
[
0 /
63000
]
Movement cost for all terrain is reduced to 1, except in Snow.
Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
Turbo Charge
[
0 /
27000
]
Overdrive
[
0 /
54000
]
Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Double Time
[
0 /
27000
]
Victory March
[
0 /
72000
]
Footsoldiers gain +1 movement and their attack is increased to +50%.
Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
Sideslip
[
0 /
18000
]
Sidewinder
[
0 /
45000
]
All units gain +1 movement.
All units gain +2 movement.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Market Crash
[
0 /
18000
]
War Bonds
[
0 /
54000
]
Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
Receives funds equal to 50% of the damage dealt when attacking enemy units.
Beat Down
[
0 /
27000
]
Block Rock
[
0 /
54000
]
Land indirects gain +1 range, and plains bonus is increased to +20%.
Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
SUPER
Tower Shield
[
0 /
43200
]
Tower of Power
[
0 /
86400
]
Indirect defense is increased to +40%. Comtower bonuses are doubled.
Indirect defense is increased to +80%. Comtower bonuses are tripled.
Enhanced Vision
[
27000 /
27000
]
Counter Break
[
45000 /
45000
]
All units gain +1 vision, and can see into forests and reefs.
All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Market Crash
[
18000 /
18000
]
War Bonds
[
54000 /
54000
]
Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
Receives funds equal to 50% of the damage dealt when attacking enemy units.
Beat Down
[
27000 /
27000
]
Block Rock
[
54000 /
54000
]
Land indirects gain +1 range, and plains bonus is increased to +20%.
Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Lucky Lass
[
0 /
27000
]
Covering Fire
[
0 /
54000
]
Luck is improved to +0% to +39%.
Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
Beat Down
[
0 /
27000
]
Block Rock
[
0 /
54000
]
Land indirects gain +1 range, and plains bonus is increased to +20%.
Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
POWER
Tower Shield
[
32400 /
37800
]
Tower of Power
[
32400 /
75600
]
Indirect defense is increased to +40%. Comtower bonuses are doubled.
Indirect defense is increased to +80%. Comtower bonuses are tripled.
Enhanced Vision
[
27000 /
27000
]
Counter Break
[
45000 /
45000
]
All units gain +1 vision, and can see into forests and reefs.
All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Lucky Star
[
1250 /
27000
]
Lady Luck
[
1250 /
54000
]
Luck is improved to +0% to +59%.
Luck is improved to +0% to +99%.
Knuckleduster
[
1000 /
27000
]
Haymaker
[
1000 /
54000
]
All units' attack is increased to +50%.
All units' attack is increased to +80%.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Turbo Charge
[
32400 /
32400
]
Overdrive
[
64800 /
64800
]
Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
Hyper Repair
[
37800 /
37800
]
Hyper Upgrade
[
72625 /
75600
]
All units gain +2 HP.
All units gain +5 HP, +10% attack, and +1 movement.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Sideslip
[
18000 /
18000
]
Sidewinder
[
43950 /
45000
]
All units gain +1 movement.
All units gain +2 movement.
Black Wave
[
3875 /
54000
]
Black Storm
[
3875 /
97200
]
All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
POWER
Black Wave
[
250 /
54000
]
Black Storm
[
250 /
97200
]
All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
Sideslip
[
18000 /
18000
]
Sidewinder
[
22625 /
45000
]
All units gain +1 movement.
All units gain +2 movement.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Player Boxes Position
Power bars
Action
Date
None!
?
Hold down "A" or "D" while clicking a unit to add it to the calculator
✕
{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}
Toggle out of ammo
{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}
Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}%
{{damage.minInfo.fundsDamage}}
- {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP
{{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}%
@{{defRemainingHP.maxHP}}HP
{{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}%
{{damage.minCounterInfo.minLuck.counterFundsDamage}}
- {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Menu