.play long game
Day 25 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/15/2023 - Last Updated: 01/29/2024 - Chasing Light v5.0
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
BoldGiraffe BoldGiraffe
Units (even air units) gain +10% attack power on plains.
10:16:35
12000
Beat Down [ 4150 / 27000 ] Block Rock [ 4150 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Player team
helf24 helf24
Units (even air units) gain +10% attack power on plains.
07:00:18
6500
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Player team
Urban Dropbear Urban Dropbear
Units (even air units) gain +10% attack power on plains.
18:05:24
4550
Beat Down [ 32650 / 48600 ] Block Rock [ 32650 / 97200 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Player team
Fruitigal Fruitigal
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
01:00:28
51200
Turbo Charge [ 43200 / 43200 ] Overdrive [ 86400 / 86400 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Player team
younes younes
Luck on attacks is -14% to +29%.
00:00:00
22700
SUPER
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
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Player team
Circus Alfredo Circus Alfredo
Luck on attacks is -14% to +29%.
08:21:31
10000
Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
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Player team
Linc1438 Linc1438
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
08:06:15
9000
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Player team
UrBooksROverdue UrBooksROverdue
Luck on attacks is -9% to +24%.
10:10:07
11500
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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Player team
eatheris eatheris
Units (even air units) gain +10% attack power on plains.
08:15:59
10000
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Player team
BestMike BestMike
No day-to-day abilities.
26:00:54
5400
POWER
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Player team
Dan Chan Super Turbo Dan Chan Super Turbo
No day-to-day abilities.
07:00:01
17000
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Player team
QuietProfesional QuietProfesional
No day-to-day abilities.
21:00:23
52150
POWER
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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