Three-team mayhem
Day 25 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/16/2023 - Last Updated: 01/10/2024 - Last Stand
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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topguy1234 topguy1234
Units cost +20% more to build, but gain +30% attack and defense.
08:13:50
2000
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
Bookter Bookter
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:23:57
2000
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Player team
Angeil Angeil
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
00:00:00
75700
Tower Shield [ 13520 / 43200 ] Tower of Power [ 13520 / 86400 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Player team
Mex64 Mex64
Units cost +20% more to build, but gain +30% attack and defense.
18:06:45
36520
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 75600 / 75600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
LogisticalMenace LogisticalMenace
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
21:11:15
223625
Gold Rush [ 28800 / 28800 ] Power of Money [ 47090 / 86400 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
GildedRose GildedRose
Units cost +20% more to build, but gain +30% attack and defense.
24:17:43
23800
Morale Boost [ 39290 / 43200 ] Samurai Spirit [ 39290 / 75600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
BattleFridge BattleFridge
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
18:11:51
2700
Snipe Attack [ 18560 / 37800 ] Super Snipe [ 18560 / 75600 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
Nat.22LR Nat.22LR
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
18:02:42
24600
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
SenseiKun SenseiKun
Units cost +20% more to build, but gain +30% attack and defense.
08:00:00
1000
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
Gamergoblin81 Gamergoblin81
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:00:00
1000
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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