sour candy
Day 28 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/18/2023 - Last Updated: 02/25/2024 - i really wish ppl would finish their games so i can delete all these maps and my account
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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jonesisdumb
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
13:03:02
13440
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    Units in vision only
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    0/?
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Gold Rush [ 25200 / 25200 ] Power of Money [ 54380 / 75600 ]
Max Force [ 27000 / 27000 ] Max Blast [ 46990 / 54000 ]
Discokoopa
Units (even air units) gain +10% attack power on plains. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
28:15:10
13800
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    Units in vision only
  • 0
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    0/?
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Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
Meteor Strike [ 26735 / 64800 ] Meteor Strike II [ 26735 / 108000 ]
JIPS
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
18:10:00
440
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    Units in vision only
  • 0
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SUPER
Gold Rush [ 21600 / 21600 ] Power of Money [ 64800 / 64800 ]
Frankis89
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units (even air units) gain +10% attack power on plains.
09:22:26
5200
  • 0
    Units in vision only
  • 0
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    0/?
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Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
floragreene
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
14:18:47
7600
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    Units in vision only
  • 0
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Meteor Strike [ 34150 / 54000 ] Meteor Strike II [ 34150 / 90000 ]
Turbo Charge [ 17075 / 27000 ] Overdrive [ 17075 / 54000 ]
schlachtoros
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
07:23:21
300
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    Units in vision only
  • 0
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    0/?
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Max Force [ 32400 / 32400 ] Max Blast [ 64800 / 64800 ]
Meteor Strike [ 44547.5 / 64800 ] Meteor Strike II [ 44547.5 / 108000 ]
Vault94
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
27:05:55
1850
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Meteor Strike [ 54000 / 54000 ] Meteor Strike II [ 90000 / 90000 ]
Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
TacticsCommand
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
09:20:56
8400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Meteor Strike [ 750 / 54000 ] Meteor Strike II [ 750 / 90000 ]
Turbo Charge [ 375 / 27000 ] Overdrive [ 375 / 54000 ]
jdn-dsnt-exist
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
33:22:20
200
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    Units in vision only
  • 0
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    0/?
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Meteor Strike [ 86400 / 86400 ] Meteor Strike II [ 92540 / 144000 ]
Turbo Charge [ 32400 / 32400 ] Overdrive [ 40350 / 64800 ]
dysphorier
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
15:22:32
15800
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    Units in vision only
  • 0
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    0/?
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Max Force [ 12025 / 32400 ] Max Blast [ 12025 / 64800 ]
Meteor Strike [ 23525 / 54000 ] Meteor Strike II [ 23525 / 90000 ]
Mex64
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
44293
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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SUPER
Gold Rush [ 32400 / 32400 ] Power of Money [ 74530 / 97200 ]
Valdudu
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
11:02:11
10320
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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POWER
Turbo Charge [ 19690 / 27000 ] Overdrive [ 19690 / 54000 ]
pirateshark
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
11:13:50
12120
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Gold Rush [ 4700 / 25200 ] Power of Money [ 4700 / 75600 ]
Turbo Charge [ 27000 / 27000 ] Overdrive [ 40045 / 54000 ]
Toastmaker
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
11:00:22
2400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Meteor Strike [ 33730 / 54000 ] Meteor Strike II [ 33730 / 90000 ]
Max Force [ 16865 / 27000 ] Max Blast [ 16865 / 54000 ]
MrJamesAndWatch
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units (even air units) gain +10% attack power on plains.
08:11:17
6900
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Meteor Strike [ 49150 / 54000 ] Meteor Strike II [ 49150 / 90000 ]
Beat Down [ 24575 / 27000 ] Block Rock [ 24575 / 54000 ]
Flambe
Units (even air units) gain +10% attack power on plains. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
10:18:09
4000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Beat Down [ 11775 / 27000 ] Block Rock [ 11775 / 54000 ]
Meteor Strike [ 22050 / 54000 ] Meteor Strike II [ 22050 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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