The Great Montreal War
Day 34 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/18/2023 - Last Updated: 06/30/2024 - Montreal
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Sir Isaac Brock
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
24:09:19
50400
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 0 / 21600 ] Airborne Assault [ 0 / 64800 ]
M0ns00n
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
03:01:40
360300
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 1200 / 32400 ] Airborne Assault [ 1200 / 97200 ]
Numberz123456789
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
52:02:18
2214400
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 43200 / 43200 ] Airborne Assault [ 129600 / 129600 ]
PenguinFalt
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
26:14:28
50000
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 0 / 21600 ] Airborne Assault [ 0 / 64800 ]
pirateshark
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
23:23:32
23500
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Doktor
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
00:00:00
672300
  • 0
    Units in vision only
  • 0
  • 0
POWER
TheFatedAnswer
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
41:14:58
1076300
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 43200 / 43200 ] Airborne Assault [ 129600 / 129600 ]
Mex64
No day-to-day abilities.
15:22:01
40800
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 37800 / 37800 ] Hyper Upgrade [ 75600 / 75600 ]
StellarHamster
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
55:05:31
161200
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 34650 / 50400 ] Prime Tactics [ 34650 / 88200 ]
ironman7768
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
37:04:36
21400
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
The Real Olaf
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
28:12:44
285000
  • 0
    Units in vision only
  • 0
  • 0
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 64800 / 64800 ]
Nemo86
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
45:22:45
156400
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 15750 / 54000 ] Airborne Assault [ 15750 / 162000 ]
BrightHT
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
42:19:00
1390400
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Ferret_Lottery
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
30:18:53
57800
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 0 / 43200 ] Prime Tactics [ 0 / 75600 ]
MrJamesAndWatch
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
11:23:13
47000
  • 0
    Units in vision only
  • 0
  • 0
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
icedfish
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
28:05:58
69500
  • 0
    Units in vision only
  • 0
  • 0
Market Crash [ 32400 / 32400 ] War Bonds [ 97200 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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