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Day 23 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/20/2023 - Last Updated: 01/16/2024 - ! 1 v 10 Black Hole Cat Island
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
melly
Unaffected by snow, but rain affects him the same as snow would for others. Unaffected by snow, but rain affects him the same as snow would for others.
22:06:34
5800
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    Units in vision only
  • 0
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Player team
Blizzard [ 32400 / 32400 ] Winter Fury [ 54975 / 75600 ]
Blizzard [ 4050 / 37800 ] Winter Fury [ 4050 / 88200 ]
DaAlexey
No day-to-day abilities. Unaffected by snow, but rain affects him the same as snow would for others.
06:00:00
3000
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    Units in vision only
  • 0
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
ChatGPT
Luck on attacks is -14% to +29%. Luck on attacks is -14% to +29%.
13:18:09
36600
  • 0
    Units in vision only
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Player team
Overclock [ 9250 / 27000 ] System Crash [ 9250 / 63000 ]
Overclock [ 4625 / 27000 ] System Crash [ 4625 / 63000 ]
Selini2022
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Units gain +10% attack.
19:10:17
14400
  • 0
    Units in vision only
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Player team
Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
Black Wave [ 30800 / 54000 ] Black Storm [ 30800 / 97200 ]
Flambe
No day-to-day abilities. Units gain +10% attack.
00:00:00
101000
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    Units in vision only
  • 0
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Player team
SUPER
Black Wave [ 13350 / 72000 ] Black Storm [ 13350 / 129600 ]
owecat
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:21:57
11500
  • 0
    Units in vision only
  • 0
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Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
AverageSturmEnjoyer
Luck on attacks is -14% to +29%. Luck on attacks is -14% to +29%.
15:07:05
45300
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Overclock [ 3825 / 37800 ] System Crash [ 3825 / 88200 ]
Overclock [ 16050 / 37800 ] System Crash [ 16050 / 88200 ]
Lrron
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
21:14:20
19200
  • 0
    Units in vision only
  • 0
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Player team
POWER
Snipe Attack [ 16500 / 32400 ] Super Snipe [ 16500 / 64800 ]
Christiaan1
Units gain +10% attack and +10% defense. Units gain +10% attack.
18:15:26
16500
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    Units in vision only
  • 0
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Player team
None [ 21600 / 90000 ] Ex Machina [ 21600 / 90000 ]
Black Wave [ 19200 / 45000 ] Black Storm [ 19200 / 81000 ]
LKU_Playz_13579
Units gain +10% attack. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
04:03:34
8000
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    Units in vision only
  • 0
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Player team
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
SleepyIvy
Units gain +10% attack. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
19:19:36
34400
  • 0
    Units in vision only
  • 0
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Player team
Black Wave [ 18350 / 45000 ] Black Storm [ 18350 / 81000 ]
Lightning Drive [ 9175 / 27000 ] Lightning Strike [ 9175 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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