HF Old Europe War
Day 62 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/21/2023 - Last Updated: 07/04/2024 - Concert of Europe
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
BJ Dart
Unaffected by snow, but rain affects him the same as snow would for others.
20:18:17
408300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Blizzard [ 43200 / 43200 ] Winter Fury [ 100800 / 100800 ]
Lrron
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
45:07:25
1680560
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 52370 / 54000 ] Power of Money [ 52370 / 162000 ]
Starduster
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
28:22:55
1451000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 54000 / 54000 ] Power of Money [ 54620 / 162000 ]
zielinskigr
Units cost +20% more to build, but gain +30% attack and defense.
17:02:06
180280
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 21400 / 50400 ] Samurai Spirit [ 21400 / 88200 ]
OakRock
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
10:05:58
105000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Urban Blight [ 37800 / 43200 ] High Society [ 37800 / 86400 ]
plouffe
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
1437800
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
theDJcat
Units cost +20% more to build, but gain +30% attack and defense.
08:09:09
1572620
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 108000 / 108000 ] Samurai Spirit [ 189000 / 189000 ]
Owendigo
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
15:04:21
95300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Meteor Strike [ 64800 / 64800 ] Meteor Strike II [ 93890 / 108000 ]
Revier
Units cost +20% more to build, but gain +30% attack and defense.
14:17:33
106560
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 10500 / 43200 ] Samurai Spirit [ 10500 / 75600 ]
andy123121
No day-to-day abilities.
35:12:19
5217800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 40900 / 81000 ] Hyper Upgrade [ 40900 / 162000 ]
pirateshark
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:09:42
699580
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 21600 / 21600 ] Power of Money [ 25040 / 64800 ]
Jose507pty
Units cost +20% more to build, but gain +30% attack and defense.
36:01:21
103700
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 0 / 108000 ] Samurai Spirit [ 0 / 189000 ]
mrbananas
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
49:03:18
4331165
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
LordTeague
Units cost is reduced to 90% (10% cheaper).
35:04:05
3874530
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 81000 / 81000 ] Merchant Union [ 135000 / 135000 ]
LuckyGunnerMat
Units cost +20% more to build, but gain +30% attack and defense.
01:16:56
43780
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 57600 / 57600 ] Samurai Spirit [ 78190 / 100800 ]
WitherPyro
No day-to-day abilities.
08:00:00
135000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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