Day 45 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/21/2023 - Last Updated: 11/22/2023 - Big Game Hunters (Starcraft)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
LowOnTheLadder
Luck on attacks is +0 to +19%.
36:20:33
2500
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POWER
Metalix
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
32:02:52
34100
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Lightning Drive [ 37800 / 37800 ] Lightning Strike [ 113400 / 113400 ]
LordTeague
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
30:14:47
35600
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    Units in vision only
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Lightning Drive [ 37800 / 37800 ] Lightning Strike [ 113400 / 113400 ]
Joey.Buttafuoco
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
27:10:47
22700
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  • 0
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Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 97200 / 97200 ]
ThiccBaconEnergy
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
00:00:00
114300
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Lightning Drive [ 59400 / 59400 ] Lightning Strike [ 147250 / 178200 ]
floragreene
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
36:03:00
22700
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    Units in vision only
  • 0
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Double Time [ 43200 / 43200 ] Victory March [ 115200 / 115200 ]
StellarHamster
No day-to-day abilities.
46:23:19
22200
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Sideslip [ 44150 / 46800 ] Sidewinder [ 44150 / 117000 ]
King ding-a-ling
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:11:44
10000
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    Units in vision only
  • 0
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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