Around the Square we GO
Day 25 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/23/2023 - Last Updated: 11/29/2023 - ! 16 Player Immigration Race
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
IndecentDad
No day-to-day abilities.
02:00:00
1000
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    Units in vision only
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    0/?
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
coolguy5000
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
02:23:41
2000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
kahootking
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
02:00:00
1000
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    Units in vision only
  • 0
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    0/?
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Tymer
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
00:00:00
14900
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    Units in vision only
  • 0
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POWER
LuckyGunnerMat
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:11:00
14000
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    Units in vision only
  • 0
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    0/?
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Caballonegro
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
02:14:20
2000
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    Units in vision only
  • 0
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    0/?
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
SpiffyDC
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
15:19:15
27300
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    Units in vision only
  • 0
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    0/?
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Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
LordTeague
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
21:20:35
65300
  • 0
    Units in vision only
  • 0
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    0/?
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Double Time [ 32400 / 32400 ] Victory March [ 57652.8 / 86400 ]
Based Dangerously
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:07:18
23800
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    Units in vision only
  • 0
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    0/?
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
runninghamburger
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19:01:02
18800
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    Units in vision only
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    0/?
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Double Time [ 27000 / 27000 ] Victory March [ 50544 / 72000 ]
Motly
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
15:01:29
14200
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    Units in vision only
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Enhanced Vision [ 1090 / 27000 ] Counter Break [ 1090 / 45000 ]
CyanStar
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:03:57
9400
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    Units in vision only
  • 0
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    0/?
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Megawrench
Luck on attacks is +0 to +19%.
07:06:35
9000
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    Units in vision only
  • 0
  • 0
    0/?
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Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Toastmaker
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
03:16:42
3000
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    Units in vision only
  • 0
  • 0
    0/?
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Duckbeard
Luck on attacks is +0 to +19%.
06:04:32
6000
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    Units in vision only
  • 0
  • 0
    0/?
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Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
MuddyArrdvark
Luck on attacks is +0 to +19%.
03:20:16
5000
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    Units in vision only
  • 0
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    0/?
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Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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