Day 14 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/24/2023 - Last Updated: 11/14/2023 - AWDS - Versus - 4p - Glory Islands
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Belgummy
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
00:00:00
21400
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 56626 / 72000 ]
Lightning Drive [ 10025 / 27000 ] Lightning Strike [ 10025 / 81000 ]
andy123121
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). No day-to-day abilities.
19:20:59
7400
  • 0
    Units in vision only
  • 0
  • 0
Market Crash [ 21600 / 21600 ] War Bonds [ 40050 / 64800 ]
Hyper Repair [ 12775 / 32400 ] Hyper Upgrade [ 12775 / 64800 ]
Otto Von Bismark…
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units gain +10% attack and +10% defense.
19:23:32
24800
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 1750 / 37800 ] High Society [ 1750 / 75600 ]
None [ 17075 / 90000 ] Ex Machina [ 17075 / 90000 ]
Porfirio Diaz
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
19:23:47
18800
  • 0
    Units in vision only
  • 0
  • 0
Tsunami [ 16375 / 36000 ] Typhoon [ 16375 / 63000 ]
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 43260 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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