Day 6 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/26/2023 - Last Updated: 02/17/2024 - black hole boss battle
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Meteor
Angry nell I told you this would happen!
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Aaaah
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
07:20:41
136000
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Player team
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Bob12345678
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
04:18:13
41600
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Player team
Gold Rush [ 15560 / 18000 ] Power of Money [ 15560 / 54000 ]
Morale Boost [ 17680 / 36000 ] Samurai Spirit [ 17680 / 63000 ]
RENJIE
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
09:21:56
67200
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Bane2407
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
12:04:02
19000
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Player team
Tsunami [ 35000 / 36000 ] Typhoon [ 35000 / 63000 ]
Tsunami [ 17500 / 36000 ] Typhoon [ 17500 / 63000 ]
advancewars10
No day-to-day abilities. No day-to-day abilities.
00:00:00
174200
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Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 45300 / 54000 ]
manoa
No day-to-day abilities. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
08:00:00
30000
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
MrJamesAndWatch
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
09:19:28
38000
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Player team
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
kahootking
Units cost is reduced to 90% (10% cheaper). Units cost +20% more to build, but gain +30% attack and defense.
04:20:27
60400
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
modybody
Units gain +10% attack and +10% defense. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
09:10:01
72000
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Player team
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Blondie2015
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units gain +30% attack, but lose -20% defense.
08:00:00
30000
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    Units in vision only
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Player team
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
Red Renegade
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units cost +20% more to build, but gain +30% attack and defense.
09:23:33
68000
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Player team
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Game_Boyo
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
08:06:57
115200
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Player team
Gold Rush [ 320 / 18000 ] Power of Money [ 320 / 54000 ]
Tower Shield [ 160 / 27000 ] Tower of Power [ 160 / 54000 ]
owecat
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
03:23:51
66000
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    Units in vision only
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
CalRadio
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Units gain +10% attack.
11:14:01
5000
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Player team
Tsunami [ 25500 / 36000 ] Typhoon [ 25500 / 63000 ]
Black Wave [ 18000 / 45000 ] Black Storm [ 18000 / 81000 ]
Toastmaker
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
11:04:58
31200
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Player team
Gold Rush [ 4000 / 18000 ] Power of Money [ 4000 / 54000 ]
Terrain Tactics [ 2000 / 36000 ] Prime Tactics [ 2000 / 63000 ]
Walderschmidt
Units cost is reduced to 90% (10% cheaper). Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
09:16:07
95500
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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