Age of Empires III
Day 24 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/27/2023 - Last Updated: 01/27/2024 - !.New England v2
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
mechshaq
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:11:47
465200
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Double Time [ 48600 / 48600 ] Victory March [ 129600 / 129600 ]
hazel_bunny
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
11:05:04
29900
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Enhanced Vision [ 0 / 32400 ] Counter Break [ 0 / 54000 ]
Raedel
Luck on attacks is +0 to +19%.
16:05:58
25000
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Lucky Star [ 1000 / 27000 ] Lady Luck [ 1000 / 54000 ]
whoareyou
Luck on attacks is +0 to +19%.
08:05:37
25500
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Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Corporal Hawk
Luck on attacks is +0 to +19%.
09:23:41
17500
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Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
AliMahmud
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:00:19
24300
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Double Time [ 18250 / 27000 ] Victory March [ 18250 / 72000 ]
Grey_Sky
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:22:12
32000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Duckbeard
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
00:00:00
5700
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Lightning Drive [ 9300 / 48600 ] Lightning Strike [ 9300 / 145800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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