spherical madness
Day 19 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/27/2023 - Last Updated: 11/17/2023 - circle island
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Megawrench
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
00:00:00
20900
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POWER
Tsunami [ 23325 / 50400 ] Typhoon [ 23325 / 88200 ]
Raven10203
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
18:23:38
2800
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SUPER
Meteor Strike [ 37300 / 75600 ] Meteor Strike II [ 37300 / 126000 ]
CalRadio
Units cost +20% more to build, but gain +30% attack and defense. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
06:10:30
12320
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 41500 / 63000 ]
Meteor Strike [ 20750 / 54000 ] Meteor Strike II [ 20750 / 90000 ]
Bob12345678
Units cost +20% more to build, but gain +30% attack and defense. No day-to-day abilities.
15:06:40
12600
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Morale Boost [ 57600 / 57600 ] Samurai Spirit [ 80570 / 100800 ]
Hyper Repair [ 18220 / 37800 ] Hyper Upgrade [ 18220 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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