Day 36 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/29/2023 - Last Updated: 12/15/2023 - Antarctica Battle
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
KOB!S
Units (even air units) gain +10% attack power on plains.
20:12:54
5900
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
Starduster
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
49:12:35
18100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Lightning Drive [ 54000 / 54000 ] Lightning Strike [ 73000 / 162000 ]
Raedel
Luck on attacks is +0 to +19%.
50:07:58
200
  • 0
    Units in vision only
  • 0
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    0/?
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Lucky Star [ 22950 / 59400 ] Lady Luck [ 22950 / 118800 ]
BrancaLeone
Units gain +30% attack, but lose -20% defense.
40:15:38
30100
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    Units in vision only
  • 0
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    0/?
    0/?
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Knuckleduster [ 0 / 64800 ] Haymaker [ 0 / 129600 ]
Kasual
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
03:22:07
4000
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    Units in vision only
  • 0
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Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
Angeil
Units (even air units) gain +10% attack power on plains.
39:00:35
10300
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Beat Down [ 0 / 48600 ] Block Rock [ 0 / 97200 ]
CalRadio
Luck on attacks is +0 to +19%.
44:08:45
35800
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    Units in vision only
  • 0
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    0/?
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Lucky Star [ 49600 / 70200 ] Lady Luck [ 49600 / 140400 ]
LordTeague
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
00:00:00
122100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Lightning Drive [ 48600 / 48600 ] Lightning Strike [ 137400 / 145800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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