Chill 3v3 Islands ;D
Day 12 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/30/2023 - Last Updated: 12/04/2023 - Hexamethylene
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Moobooth
Units gain +30% attack, but lose -20% defense.
14:22:04
200
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    Units in vision only
  • 0
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Player team
Knuckleduster [ 27000 / 27000 ] Haymaker [ 31400 / 54000 ]
OgItsKnucks
Units gain +30% attack, but lose -20% defense.
09:09:43
24400
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    Units in vision only
  • 0
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Player team
Knuckleduster [ 14300 / 27000 ] Haymaker [ 14300 / 54000 ]
Owendigo
Units (even air units) gain +10% attack power on plains.
11:01:58
16500
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    Units in vision only
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Player team
Beat Down [ 27000 / 27000 ] Block Rock [ 32450 / 54000 ]
Harmony Bunny
No day-to-day abilities.
12:15:05
23500
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    Units in vision only
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Player team
Sideslip [ 14400 / 18000 ] Sidewinder [ 14400 / 45000 ]
Mipin
Luck on attacks is -9% to +24%.
00:00:00
25000
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    Units in vision only
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Player team
Brute Force [ 20350 / 32400 ] Barbaric Blow [ 20350 / 64800 ]
Shiki_Kiryu
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
03:16:02
2100
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    Units in vision only
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Player team
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 45000 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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