8 Player FFA
Day 36 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/02/2023 - Last Updated: 01/15/2024 - 8 Player Spann Island
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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GildedRose
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
26800
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POWER
azfake
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14:18:25
900
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Double Time [ 28400 / 32400 ] Victory March [ 28400 / 86400 ]
melly
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
17:15:25
8100
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Tsunami [ 32100 / 43200 ] Typhoon [ 32100 / 75600 ]
Wolfgang8584
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
11:00:28
1200
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Terrain Tactics [ 23500 / 36000 ] Prime Tactics [ 23500 / 63000 ]
andrewthomas
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
23:09:43
11100
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Urban Blight [ 32400 / 32400 ] High Society [ 64800 / 64800 ]
Chociloni
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
35:09:41
3100
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Double Time [ 32400 / 32400 ] Victory March [ 85100 / 86400 ]
nightublette
Luck on attacks is +0 to +19%.
08:03:13
3300
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Lucky Star [ 32400 / 32400 ] Lady Luck [ 60250 / 64800 ]
ZekeN0Tech
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
12:06:24
4300
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Terrain Tactics [ 20500 / 50400 ] Prime Tactics [ 20500 / 88200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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