STD FFA - 2
Day 35 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/03/2023 - Last Updated: 01/10/2024 - .I'm damned if I do, and I'm damned if you don't
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Greck
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
18:07:06
30500
  • 0
  • 0
  • 0
Max Force [ 27000 / 27000 ] Max Blast [ 48725 / 54000 ]
OgItsKnucks
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
07:12:01
16400
  • 0
  • 0
  • 0
Market Crash [ 8100 / 18000 ] War Bonds [ 8100 / 54000 ]
Raedel
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
20:12:45
39300
  • 0
  • 0
  • 0
Market Crash [ 18000 / 18000 ] War Bonds [ 54000 / 54000 ]
Beltor
Units gain +10% attack and +10% defense.
00:00:00
28900
  • 0
  • 0
  • 0
SUPER
Lrron
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
22:15:03
40800
  • 0
  • 0
  • 0
SUPER
Lockwood
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
09:22:38
53500
  • 0
  • 0
  • 0
Meteor Strike [ 54450 / 75600 ] Meteor Strike II [ 54450 / 126000 ]
jdn-dsnt-exist
Luck on attacks is -14% to +29%.
35:18:30
4900
  • 0
  • 0
  • 0
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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