a thunderstorm
Day 30 - Boot: 00d 00h 00m - AET:
Game Started: 05/07/2009 - Last Updated: 07/14/2009 - thunderstorm 7 ep1: boat ops
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
alchemi
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
26400
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Player team
Double Time [ 2572.8 / 27000 ] Victory March [ 2572.8 / 81000 ]
sirfuxalot
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18200
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Player team
Double Time [ 4557.2 / 27000 ] Victory March [ 4557.2 / 81000 ]
Nyvelion
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
74700
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Player team
Terrain Tactics [ 11839.8 / 27000 ] Prime Tactics [ 11839.8 / 81000 ]
sbpate6465
Units (even air units) gain +10% attack power on roads.
2000
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Player team
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 81000 ]
oX m3rc3n4ry Xo
Units cost +20% more to build, but gain +30% attack and defense.
124200
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Player team
Morale Boost [ 18334.6 / 27000 ] Samurai Spirit [ 18334.6 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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