world's whirlpool
Day 21 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/06/2023 - Last Updated: 12/03/2023 - World's Whirlpool
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
AnarchistToad
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
18:04:26
41000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Turbo Charge [ 43950 / 48600 ] Overdrive [ 43950 / 97200 ]
klozo
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
23:16:03
2700
  • 0
    Units in vision only
  • 0
  • 0
Player team
Tsunami [ 1925 / 50400 ] Typhoon [ 1925 / 88200 ]
andrewthomas
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
118900
  • 0
    Units in vision only
  • 0
  • 0
Player team
Urban Blight [ 17300 / 54000 ] High Society [ 17300 / 108000 ]
kohcoco
Unaffected by snow, but rain affects him the same as snow would for others.
21:05:43
30000
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
lordoftheroaches
Units gain +10% attack and +10% defense.
10:11:06
47300
  • 0
    Units in vision only
  • 0
  • 0
Player team
None [ 133600 / 180000 ] Ex Machina [ 133600 / 180000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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