Fight
Day 17 - Boot: 00d 00h 00m - AET:
Game Started: 10/28/2005 - Last Updated: 03/17/2006 - Empire of North America
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
TheGeneral
No day-to-day abilities.
32000
  • 0
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    0/?
    0/?
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Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54600 / 81000 ]
Shyna2Eldor
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
82440
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Player team
Gold Rush [ 27000 / 27000 ] Power of Money [ 77760 / 81000 ]
war_n00b30
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
110200
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 81000 ]
kevmauldin
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
24800
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Player team
Max Force [ 27000 / 27000 ] Max Blast [ 45320 / 81000 ]
Chaos555
Units gain +10% attack.
102300
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Player team
Black Wave [ 27000 / 27000 ] Black Storm [ 67688.8 / 81000 ]
???revived
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
62300
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Player team
Market Crash [ 16211.2 / 27000 ] War Bonds [ 16211.2 / 81000 ]
MK141
Units (even air units) gain +10% attack power on plains.
27000
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Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 81000 ]
Xenonex
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
48800
  • 0
  • 0
  • 0
    0/?
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Player team
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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